Front/Back Chams Source Codes
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mosse42449
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Front/Back Chams Source Codes
MY BROTHER(2222) took a long time just to achieve this source code! It is a Chams Source Code
SOMEONE
MEFR
OR
JUSTICE
APPROVE THIS!
2222 is coming to this website
- Code:
//Back Chams option
if(opt.chams.bChams)
{
if (iStride == 40)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
if(opt.chams.bChams==1) pDevice->SetTexture(0, White);
if(opt.chams.bChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.bChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.bChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.bChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.bChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.bChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.bChams==8) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
}
if (iStride == 44)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
if(opt.chams.bChams==1) pDevice->SetTexture(0, White);
if(opt.chams.bChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.bChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.bChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.bChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.bChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.bChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.bChams==8) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
}
if (iStride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
if(opt.chams.bChams==1) pDevice->SetTexture(0, White);
if(opt.chams.bChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.bChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.bChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.bChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.bChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.bChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.bChams==8) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
}
}
//Front Chams option
if(opt.chams.fChams)
{
if (iStride == 40)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
if(opt.chams.fChams==1) pDevice->SetTexture(0, White);
if(opt.chams.fChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.fChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.fChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.fChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.fChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.fChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.fChams==8) pDevice->SetTexture(0, Orange);
}
if (iStride == 44)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
if(opt.chams.fChams==1) pDevice->SetTexture(0, White);
if(opt.chams.fChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.fChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.fChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.fChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.fChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.fChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.fChams==8) pDevice->SetTexture(0, Orange);
}
if (iStride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
if(opt.chams.fChams==1) pDevice->SetTexture(0, White);
if(opt.chams.fChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.fChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.fChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.fChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.fChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.fChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.fChams==8) pDevice->SetTexture(0, Orange);
}
}
SOMEONE
MEFR
OR
JUSTICE
APPROVE THIS!
CREDITS BASICALLY GO TO 2222
2222 is coming to this website
Re: Front/Back Chams Source Codes
what can i use this for
?
?
mosse42449- 0%
- Posts : 3
Join date : 2011-08-12
Re: Front/Back Chams Source Codes
good job ill use it later
devon love- Website Team!
- Posts : 383
Join date : 2011-07-09
Age : 29
Re: Front/Back Chams Source Codes
Chams Are Easiest Hack. Why It Take So Long?
And This Is D3D?
Since There Are Multiple Colors Available
And This Is D3D?
Since There Are Multiple Colors Available
Re: Front/Back Chams Source Codes
UnApproved LOL
jigjin- BANNED !
- Posts : 139
Join date : 2011-08-28
Age : 29
Location : Palestine
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