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Front/Back Chams Source Codes

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mosse42449
1111
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Front/Back Chams Source Codes Empty Front/Back Chams Source Codes

Post by 1111 Sat Sep 10, 2011 11:39 pm

MY BROTHER(2222) took a long time just to achieve this source code! It is a Chams Source Code lol!

Code:
//Back Chams option
if(opt.chams.bChams)
{
if (iStride == 40)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
if(opt.chams.bChams==1) pDevice->SetTexture(0, White);
if(opt.chams.bChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.bChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.bChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.bChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.bChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.bChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.bChams==8) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);

}
if (iStride == 44)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
if(opt.chams.bChams==1) pDevice->SetTexture(0, White);
if(opt.chams.bChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.bChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.bChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.bChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.bChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.bChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.bChams==8) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);

}
if (iStride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);
if(opt.chams.bChams==1) pDevice->SetTexture(0, White);
if(opt.chams.bChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.bChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.bChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.bChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.bChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.bChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.bChams==8) pDevice->SetTexture(0, Orange);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);

}
}


//Front Chams option
if(opt.chams.fChams)
{
if (iStride == 40)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);

pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
if(opt.chams.fChams==1) pDevice->SetTexture(0, White);
if(opt.chams.fChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.fChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.fChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.fChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.fChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.fChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.fChams==8) pDevice->SetTexture(0, Orange);
}
if (iStride == 44)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);

pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
if(opt.chams.fChams==1) pDevice->SetTexture(0, White);
if(opt.chams.fChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.fChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.fChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.fChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.fChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.fChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.fChams==8) pDevice->SetTexture(0, Orange);
}
if (iStride == 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE, 0);

pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, 1);
if(opt.chams.fChams==1) pDevice->SetTexture(0, White);
if(opt.chams.fChams==2) pDevice->SetTexture(0, Red);
if(opt.chams.fChams==3) pDevice->SetTexture(0, Green);
if(opt.chams.fChams==4) pDevice->SetTexture(0, Blue);
if(opt.chams.fChams==5) pDevice->SetTexture(0, Black);
if(opt.chams.fChams==6) pDevice->SetTexture(0, Purple);
if(opt.chams.fChams==7) pDevice->SetTexture(0, Yellow);
if(opt.chams.fChams==8) pDevice->SetTexture(0, Orange);
}
}


SOMEONE
MEFR
OR
JUSTICE
APPROVE THIS!


CREDITS BASICALLY GO TO 2222

2222 is coming to this website
1111
1111
Moder+Helper
Moder+Helper

Posts : 400
Join date : 2011-07-04
Age : 24
Location : Australia :)

http://www.mindistortion.tv/iwantyoursoul/?i_am=1111@noobzoned

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Front/Back Chams Source Codes Empty Re: Front/Back Chams Source Codes

Post by mosse42449 Sun Sep 11, 2011 3:27 am

what can i use this for
?
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Post by kajal09 Sun Sep 11, 2011 10:41 am

mosse42449 wrote:what can i use this for
?
Make a hack.
kajal09
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Post by devon love Sun Sep 11, 2011 11:07 am

good job ill use it later
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Post by [SKL]Artist Sun Sep 11, 2011 12:21 pm

Chams Are Easiest Hack. Why It Take So Long?
And This Is D3D?
Since There Are Multiple Colors Available
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Post by jigjin Sun Sep 11, 2011 1:09 pm

UnApproved LOL
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Post by kajal09 Sun Sep 11, 2011 1:10 pm

Moved to CrossFire " Help - General - Tools
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